Hey, I'm André Felipe!
After getting a Playstation 2 when I was six years old I decided I wanted to provide the experiences I
was having with these amazing games to other people.
I wanted to develop these games!
Many years later, I've become a player-focused, passionate and scrappy 3D Environment Artist for Games with a strong eye for style and over 6 years of Industry experience across Mobile, VR, Indie, AA and AAA spaces and ready to tackle all of your Env Art needs across your projects.
Professional Experience:
Super Evil Megacorp (shipped 1 multi-platform AA, worked on a AA Netflix Title and worked on unannounced AAA project), Afterverse, VOLTA Studios(Unannounced UE5 Remake of beloved MMORPG AAA), JungleXYZ(Unanounced Mobile FPS Hero Shooter)
Highlighted skills:
• High Proficiency of Industry-standard tools such as Blender, Maya, Substance Suite, 3D Coat, Zbrush.
• Experience with off-the-shelf popular game engines like Unity and Unreal, but also with in-house engines in a variety of development states.
• Worked with Marketing teams to establish an in-house Unreal Engine pipeline for cinematics and game trailers to be released in big name publisher channels, assisted in shot direction and storyboarding for such cinematics.
• Took game levels from blockout to shippable, sometimes with minimal or no concept art support.
• E-mail: andremecheto@hotmail.com