André Felipe
André Felipe
Senior 3D Environment Artist

CORRODE - VALORANT Fan Art


During my time at Envar I, together with Álvaro Villanueva, was fortunate enough to be tasked with the challenge of creating a Background 3D Environment fanart for their valorant weapon fanart! It was a very welcome challenge as I've wanted to make a valorant fanart for really long and we got it done in a week! This was inspired by the map CORRODE.

I was responsible for UE materials, Ground mat textures, snow mesh textures and shaders, all decals (salt, Graffitti, value adjustment decals, normal softness decals, scribbles and leakage), UE shaders, blockout and modelling, UVs, Metal Trimsheet first pass, planning and project setup.

As always, this is a team effort and Álvaro did a lot of what you see, such as brick textures, roofing, the wooden crates and props, VFX, value/light adjustments, color adjustments etc.

Credits: ByungJun Park (Concepts), Lewis Palfrey (3D), André Felipe and Álvaro Villanueva (3D Environment), Gabriel Sanches (VFX), and Taerina Kim and Lucas Silva (Project Management).

Go see Álvaro's post! Special thanks to the original Valorant Corrode team.

Software Used
3DCoat Blender Unreal Engine ZBrush Photoshop
CORRODE - VALORANT Fan Art - image 1
Play
CORRODE - VALORANT Fan Art - image 2
CORRODE - VALORANT Fan Art - image 3
CORRODE - VALORANT Fan Art - image 4
CORRODE - VALORANT Fan Art - image 5
CORRODE - VALORANT Fan Art - image 6